1/01/2012

[MacNews] Digest Number 2201

Messages In This Digest (2 Messages)

Messages

1.

Real Fireworks App Featured on iTunes and Now 50% Off on New Year's

Posted by: "prMac Mailer" prservices@prmac.com

Sat Dec 31, 2011 11:30 am (PST)



Real Fireworks App Featured on iTunes and Now 50% Off on New Year's Eve - Published on 12/31/11

IMMEDIATE RELEASE

INNOVATTY has announced that Real Fireworks HD iPad app will be 50% off during the New Year's Eve! The app has been featured for over 10 days on iTunes under new entertainment iPad apps in the US, UK, Australia and other countries. The app is designed mainly for iPad 2; It take advantage of the iPad 2 strong graphics capabilities to create a realistic fireworks show. The app is also an interactive visualizer that responds to swipe gesture and creates colorful patterns.

Dearborn, Michigan - INNOVATTY has announced that Real Fireworks HD iPad app will be 50% off during the New Year's Eve! The app has been featured for over 10 days on iTunes under new entertainment iPad apps in the US, UK, Australia and other countries. The app is designed mainly for iPad 2; It take advantage of the iPad 2 strong graphics capabilities to create a realistic fireworks show. The app is also an interactive visualizer that responds to swipe gesture and creates colorful patterns.

User Reviews:

United States Store:
Rydik on Wednesday, December 21 2011
"It's truly amazing the special effects these iPads can put out. It's easy to see a lot of effort was put into making these fireworks look realistic and it looks really nice. Happy New Year :)"

United Kingdom Store:
Okapi1 on Tuesday, December 20 2011
"Does what it says on tin. Subtle realistic noises and controllable colours. Will look nice on big screen / projector ..."

Australia Store:
Feebys on Monday, December 19 2011
"I can see this app being given a work out in this house, with all of the flashing lights and colours ..."

Real Fireworks HD app launches in an automatic fireworks show mode. User can still use the swipe gesture to add more fireworks. Each fireworks type produces different sound. The app features 5 different color modes, and the default color mode produces random bright color for each new fireworks explosion.

When turning off the automatic fireworks show mode, the app can be used as an interactive visualizer that responds to the swipe gesture. Disabling both the automatic show and sound generates more particles when touching the screen. The best user experience can be achieved when connecting the iPad to a TV using a TV-Out kit, which can be bought for under $40 from places like BestBuy.

The full version features the following:
* Customizable Realistic Fireworks Show
* Interactive Visualizer
* Smooth Graphics
* Multi-Color
* Easy to Use
* TV Out

User can control the following aspects of the app:
* Color Mode (Up to 5 different color modes)
* Fireworks Size
* Falling Speed (Gravity Factor)
* Fireworks Sound
* Auto-Play
* Touch Glow

Device Requirements:
* Compatible with iPad 2 Wi-Fi and iPad 2 Wi-Fi + 3G
* Requires iOS 4.0 or later
* 3.4 MB

Pricing and Availability:
Real Fireworks HD 2012 v1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Entertainment category.

INNOVATTY: http://www.innovatty.com
Real Fireworks HD 2012 v1.0: http://itunes.apple.com/app/real-fireworks-hd-2012-visualizer/id489155416
YouTube Video: https://www.youtube.com/watch?v=ZQ1XsBq1XcA
Screenshot: http://www.innovatty.com/shared/Real-Fireworks-HD-iPad2-App-2012-Launch-Screen.png
Screenshot From iTunes Featuring Real Fireworks: http://www.innovatty.com/shared/Real-Fireworks-HD-iPad-App-Featured-on-iTunes.png
App Icon: http://www.innovatty.com/shared/Real-Fireworks-HD-iPad2-App-2012-Icon.png

Located in Dearborn, Michigan, INNOVATTY, LLC was founded in 2010. It is dedicated to making innovative and artistic mobile apps for iOS and Android platforms with the main focus on iPhone, iPod touch and iPad apps. Copyright (C) 2010-2011 INNOVATTY, LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

###

Nabhan Modalla
Owner
United States
contact@innovatty.com

Facebook Profile: http://www.facebook.com/innovatty
Twitter Profile: http://twitter.com/innovatty

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2.

TimeTours goes to school - TimeTours goes gaming

Posted by: "prMac Mailer" prservices@prmac.com

Sun Jan 1, 2012 12:30 am (PST)



TimeTours goes to school - TimeTours goes gaming - Published on 01/01/12

IMMEDIATE RELEASE

Future TimeTours apps Uxmal & Palenque will focus even more on their educational aspect. 'TimeTours: The Maya' - a collection of the 3 Maya apps will be marketed in the AppStore Education section and will feature all episodes of 'The Time Traveler's Kids', a fun and educative Maya comic. At the same time TimeTours will expand into iOS gaming using their impressive assets and experience in game development. 2012 will see two Maya themed games and one game set in ancient Rome.

Koeln, Germany - The TimeTours app about Chichen Itza and upcoming apps 'TimeTours: Uxmal' & 'TimeTours: Palenque' have a focus on the history affine traveller. Being inherently educational already TimeTours will concentrate much more on their educational aspect in the future.

2012 marks a special date for the Maya and at the same time means new directions for TimeTours to explore. 'The Time Traveler's Kids' is a weekly comic that with every episode explains a fact about Mayan life in a fun and educational way. 'TimeTours: The Maya' - a collection of the 3 Mayan TimeTours apps will be marketed in the AppStore Education section and feature all episodes of 'Time Traveler's Kids' including additional information for each episode.

At the same time TimeTours will expand into gaming, focusing on iOS Devices iPad, iPhone and iPod touch. Fitting the year 2012 and one of the core competences of TimeTours two of the games will focus on the Maya - '2012: A Maya Odyssey' (release date 06/21/2012) and 'Conquerors of the Sun' (release date 12/20/2012).

iGamerz.de did a little interview with Martin Gruhn, (Co-)Founder of TimeTours, here is a small excerpt:

iGamerz: 'How did it come that TimeTours now expands their portfolio with games?'

Martin Gruhn: 'Computer- and Video Games have been a huge part of my life, in the days of the Amiga some games were developed and in the late 90s our (former) team developed 'Vermeer' for german game publisher Ascaron. Now that the graphical assets are available as well as the experience in app development, it came naturally to our minds to enter the game business again.'

iGamerz: 'Will the TimeTours games be as historically accurate as the TimeTours travel guides?'

Martin Gruhn: 'We want to produce games, not interactive history lessons. If somebody craves for more information after playing the games, the classical TimeTours apps are a perfect source for that.'

iGamerz: 'So will the classical TimeTours apps take a step back now?'

Martin Gruhn: 'On the contrary. The TimeTours games will be produced by a seperate team that uses the 3D-Models made for the classical travel apps. The more successful the games are, the earlier we can start working on projects like Egypt or ancient Greece.'

And so it fits perfectly that the first TimeTours game takes place in the roman empire and will herald the advent of a series of travel and educational apps about ancient Rome. More about this and the two other games will be revealed in their huge 2012 calendar countdown. Until 12/23/2012 every day will come with wallpapers, prints, developer diaries, contests, horoscopes and of course new episodes of 'The Time Traveler's Kids'.

'The Time Traveler's Kids' will also get their own newsstand app in January and will be published in the 'Deutsche Mexiko Zeitung', a biweekly magazine for germans living in Mexico.

At the same time TimeTours keep their promise to always extend their existing apps. 'TimeTours: Chichen Itza' will get the first 'augmented panorama' where users can overlay the 360 panorama of todays ruins with ancient architecture and Mayan people. In addition to that further minigames and comic episodes will be added to the Chichen Itza app regularely. An illustrated and animated timeline to be introduced in 'TimeTours: The Maya' will find its way into all the Mayan apps.

TimeTours Kids: http://www.time-tours.com/kids
TimeTours Games: http://www.time-tours.com/games
iGamerz Interview: http://igamerz.de/2011/11/11/timetours-goes-gaming/
Purchase and Download: http://itunes.apple.com/app/timetours-chichen-itza/id417634504
Screenshot: http://www.time-tours.com/images/en_1.jpg
Maya Calendar Countdown: http://www.time-tours.com/daily

Located in Koeln, Germany, the TimeTours team is an independent software company founded by Martin Gruhn in June of 2010. With their strong blend of design and development skills, TimeTours is dedicated to offering the highest possible historical accuracy in 3D reconstructions for mobile devices. They work with talented 3D artists from Spain, Mexico, and the United States. Copyright (C) 2011 Martin Gruhn. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

###

Martin Gruhn
Owner
+4915123504795
Germany
martin.gruhn@yahoo.de

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